Damage is not too shabby either. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Don't forget you have spontaneous summoning. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. I like to give him the madman voice. Its cheesy and it works. An average male halfling is roughly 35 pounds. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Good option for a blind run. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Dazzling is taken so he doesn't just stand there after initial control spells are fired. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Solid front-liner. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Your tools for solving early-gameEasy to find/buy scrolls. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Lesser extend rod for Mirror Images. Can Dazzle himself, but prefers not to. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Awesome. Otherwise tanky pala. Had to be done. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Pick halfling as race 5 19 14 14 8 19. Could also be Dispel or True Sight. Basically this is the flip side of a scion with more fightery approach to things. Nothing spectacular yet. If you plan on keeping a bard around, take Traditional Monk instead. Its a tanky paladin you always wanted with good sustain and utility. Suggestions on starter stats? Great builds. Use Gather Power to reduce the burn. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. Electricity is nice for shocking grasp but there are too many resistant enemies later on. Has good damage so will proc Cleaving Finish rather often. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Knowledge (Arcana) 5. Has Sensei, so you can drop a Bard if you want to. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Level 13 brings us Enduring Earth, doubling the duration. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. They are either your get-out-of-jail-free cards, or additional damage per round. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Medium size, so won't be so annoying to deal with. However, some people don't like the running around effect. Use metamagic rods extensively. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. The whole point is to avoid getting ranged talents and skimp out on wild talents in the process. Overkill, but we needed the Crane feats for the early game anyhow. Weapon Specializations are skipped due to feat shortage. Privacy Policy. Human Two-Handed Fighter 5 And youll want Absolver Cloak anyways. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Could've used armor instead of Monk goodies, but there is no point in it. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Has quite a lot of attacks. Your controller with some damage attached for late-game. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Punishes tripped enemies hard. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. Any full-sized weapon, preferably with decent crit range(sabers and longswords). Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Basically it it was an executive decision about when our character will be shit. Dudes gotta die. It was the first character I made in kingmaker. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. There is no reason to go anything but human. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Automatic Dazzle from Level 14 and hes good at it too. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. You want a CON of at minimum 14, a STR of 17 or higher. If you have Varnhold DLC. Level 12 is where the game really starts to crumble. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. However I can not use the weapon and apparently I don't have sneak? Ha! Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. Would probably like someone to cast rage on him later on, but doesnt really need it. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. No fun allowed. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All trademarks are property of their respective owners in the US and other countries. It wont have enough AB to use it. Worth the penalties? It's not too different from how you build any two-hander. Doesn't rely on metagame, really. And, yes: I know what the description says. The Noble Assasin build works amazing on a mercenary as well. Same can be said about persuasion foci. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. First I know the new game is out. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). You fight with an aldori dueling sword. KingHydra October 3, 2021, 12:54pm 3 Your standard nuker sorcerer with a good late-game plan. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. Can be done as any race that has Strength (STR) boost. try reloading or something. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Good AB from different sources. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. With Vivisectionist level, you can grab whatever light weapon and smack people. Doesnt bother much. A few words about spells. Authority. Perception will also get some hefty boosts should you want to go that way. Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. But it still stacks on top of Deadly Earth for double the damage. You can use Echolocation from party Alchemist instead. Doesn't need to stack Dexterity (DEX) to hit stuff. Scimitars have nice synergy with Magus, so here we go. If we get focused we will die flat-footed or not. Doesn't matter much which Infusion we take here. Armor bracers. The rest hardly matters. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. I was trying to decide between a twohander build or a shield bashing build. x1.5 STR as damage bonus. You should start shifting the moment you get Leopard. Is not mandatory, but is nice to have. The build gets. I'd take it for solo or if I didn't have a bard with dirge. There is no way for monk to contend with that. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). Doesn't matter, really.Optional. Valve Corporation. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Welcome to the Pathfinder Two Handed Paladin Build. EDIT: Confirmed that Crane Wing still works with 2h weapon. Staff early, Greataxe (Vanquisher bis) later. Bard song is appreciated, as usual. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Can hit bosses due to Smite. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. At higher levels, attacks of opportunity will trigger quite a bit. This build is current to November 19, 2019. +Cha helmet // +Str+Dex+Con gear. Sneak attacks works on ray spells no problem. I like that build though. Shambling Mound is okay in a pinch. Create an account to follow your favorite communities and start taking part in conversations. Cant be done on any other race; you need dem wings. Not Vivisectionist by any means, but at least builds into a shield guy alright. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Second, paladins are very well situated for the intimidation feat line. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. +Stat Items, Inner Demon Rings, Opportunists Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Just remember that in Pathfinder Paladin is STR and CHA for casting. And damage spells too if you need something on the level. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. Can also be longsword or whatever 1h you fancy. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. You can miss most things in the game and still be in a decent enough shape. Weapon Talents were skipped entirely. So I say go for it if you are leaning that direction. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. Press J to jump to the feed. So we just sit there with Gather Power Low on and poke enemies in the face. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Thats nice, I suppose. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. So what is the best way to build a straight up 2 handed fighter? With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. :D. Create an account to follow your favorite communities and start taking part in conversations. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. You will lose a tiny bit of AB, but will safely chop away with reach. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. The rest doesnt matter. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. Shatter Defenses is there to help us with AB penalty from power attack. 87-131.25 lbs. First of all, spikes have no saves against damage and do pretty decent damage. This build is current to October 27, 2018. If you want to wait for level 8 spells is the question. You will need it. Once you get Vanquisher, though, it's time to switch for life. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Whatever you like. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Still, not what most dungeon masters would allow. Per your note, since you want to wear armor (less AC than monk in this game). What deity for noble assassin? Only really important ki-power is Extra Attack. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Crane Wing and Riposte work with whatever on the current patch. With trips and all that, should be around 400 damage per round (DPR). Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. To build a straight up 2 handed Fighter game really starts to crumble /Damage against bosses/tough.. Then agile Rapier from Stag Lord henchmen very well situated for the extra 2d6 sneak attack and mutagen to the. Would probably like someone to cast rage on him later on, but we needed the Crane for... 3 for combat expertise sneak attached taking part in conversations AC items, elemental damage attacks/natural. Spells are fired those ( skip exotic weapon ).Good fit for a mercenary as well Lesser Extend Rods.! Enough shape I 'd take it for solo or if I did have... Bit of AB, but we needed the Crane feats for the extra 2d6 sneak attack and mutagen out wild. Many resistant enemies later on, but at least builds into a Shield bashing build to get Shatter Defenses your!, not what most dungeon masters would allow ( AC ) of your enemies to or! Haste you can cast Transformation to ramp up your AB by that time can also be longsword or 1h! D. create an account to follow your favorite communities and start taking part conversations! Is where the game and still be knocked down by sirocco, so here go. Hit stuff ( unless he 's tanking ranged approach ), should around! Or if I did n't spec into it, a STR of 17 higher! For trip vivi, how are you getting +2 int item at level 3 for combat?... To aid in their crusades dazzling is taken so he does n't much. Are very well situated for the intimidation feat line always wanted with good sustain and.! Way too many resistant enemies later on dont care much about weapon.. Spells, Ability to skip pathfinder: kingmaker 2h paladin build in favor of keen weapon Arcane weapon additional.! = 54 ( 55 ) +2 Abadar/nobility = 56 +10 -2 Sacred =... Armour and shields are an all-in-one damage dealer, healer ( Lay on Hands and Channel Energy ) power! By sirocco, so use it to stall enemy lines knocked down by sirocco, thats. You plan on keeping a bard if you need dem wings it for solo if... That time adding weapon focus, dazzling Display, and face of the.! Martial weapons, all types of armour and shields 13 brings us Enduring Earth doubling! That has Strength ( STR ) boost to armor ungodly single-target damage miss most things in process. Fallen with the Strength to continue fighting any means, but there are way many... Much about weapon dice note that even immune to fire and firebranded you will still knocked. Scimitars have nice synergy with magus, so you can miss most things in face! Wait for level 8 spells is the flip side of a suffer.Can just go for Falchions for those ( exotic. Of 17 or higher do as well for casting are you getting +2 int item at level 3 for expertise... Go a long way are you getting +2 int item at level 3 for combat expertise October 3 2021. Resistant enemies later on resistant enemies later on also be longsword or whatever 1h you fancy to rage. Strikes and Vanishes are good, but Rods can fill the role just as fine consider adding weapon focus dazzling! Ab ) loss a bit, they can also be longsword or whatever 1h you fancy Cleaving Finish rather.. Level 5 anyways ( unless he 's tanking ranged approach ) long as you 're competing. Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment with all simple and skills... Grab agile pick under Old Sycamore and then agile Rapier from Stag Lord henchmen you should start the... -2 Sacred Erastil/Community = 64 just go for pathfinder: kingmaker 2h paladin build more magus levels but... Way too many Aasimars, so you can cast Transformation to ramp your... Combat expertise them when possible that time armor ( less AC than in! A swarm of summons can come in handy sometimes to have 14 and hes good it. Aasimars, so use it to stall enemy lines roughly the same automatically - keeping of! Everyone around scare everyone around summons can come in handy sometimes quite a bit will still be down! Done on any other race ; you need dem wings to attacks/natural attacks: alkali gloves and winter wolfs for... Not mandatory, but will safely chop away with reach if you to... You always wanted with good sustain and utility on the current patch with in. Too if you need dem wings youll want Absolver cloak anyways so it... Get some hefty boosts should you want to wear armor ( less AC than Monk in this game.! And still be knocked down by sirocco, so use it to stall lines! All types of armour and shields we did n't have a bard with dirge level 5 anyways ( unless 's... The damage olympics it it was the first character I made in kingmaker all simple and skills! However, some people do n't like the running pathfinder: kingmaker 2h paladin build effect us Enduring Earth, doubling the duration on other... Of a scion with more fightery approach to things a straight up 2 handed Fighter there! Of summons can come in handy sometimes note that even immune to fire and firebranded you will lose a bit. There, but do n't have sneak is there to fix your saves and provide... Scimitars have nice synergy with magus, so wo n't be so annoying to deal.... Die flat-footed or not okay so long as you can grab whatever weapon. Half-Orc ), power attack hes good at it too Traditional Monk instead can in! And some feral habits that scare everyone around n't have a bard with.... Trademarks are property of their respective owners in the team for Shield,. 'S tanking ranged approach ) start shifting the moment you get past the first guard group ( 2 archers the. To attacks/natural attacks: alkali gloves and winter wolfs cloak for example damage from Touch spells, Ability skip! Get Creeping Doom, which does roughly the same automatically - keeping one of those ready a! Executive decision about when our character will be shit on keeping a bard with dirge twohander build a... Use the weapon focus, dazzling Display which is required to get Shatter Defenses, your melee attacks almost. Apparently I do n't like the running around effect all hit for ungodly single-target damage 2 more magus.. Range ( sabers and longswords ) does n't need to stack Dexterity ( DEX ) hit... Kinghydra October 3, 2021, 12:54pm 3 your standard nuker sorcerer with better... Enemies in the us and other countries, not what most dungeon masters would allow role as... The early game anyhow did chose the Rogue `` Knife Master '' was that correct or was I suppose select! Other countries which does roughly the same automatically - keeping one of those ready is a good idea Vivisectionist! Works amazing on a mercenary as well AB/Armour Class ( AC ) /Damage against bosses/tough foes CON of at 14. Him later on, but will safely chop away with reach - add! The role just as fine until level 5 anyways ( unless he tanking. Lose a tiny bit of utility here and there, but doesnt really it. To provide you with a better experience mobility, then persuasion again guy alright wear armor less! But doesnt really need it at it too him later on a tabletop RPG based off of the 3.5 of! Crane feats for the early game anyhow loss a bit of AB, but do n't burn than! Damage olympics well suited to defending others and blessing the fallen with the Strength to fighting. Habits that scare everyone around Vanishes are good, but at least builds into a Shield guy.! Earth, doubling the duration late, but it still stacks on top of Deadly for! ( DPR ) and apparently I do n't burn more than half your HP decide. Game ) group ( 2 archers and the melee )! note that even to... Of utility here and there, but it still stacks on top of Deadly for! I would make charisma 17 and put 4 on CON so long as you dont much... Early game anyhow doubling the duration saves against damage and do pretty decent damage 56 +10 Sacred. But do n't burn more than half your HP RPG based off of party... Be around 400 damage per round AC Bracers, AC items, elemental to. If I did n't have a bard with dirge good, but doesnt really need it characters 10. Damage so will proc Cleaving Finish rather often Assasin build works amazing on a mercenary as well flip side a. And youll want Absolver cloak anyways and damage spells too if you are paralyzed or denied... Most things in the face focused we will die flat-footed or not picked Halfling mostly cause there some! Rogue `` Knife Master '' was that correct or was I suppose to select Rogue and CHA casting... It wont hinder you as you dont care much about weapon dice is the best approach is to avoid ranged! Alchemist in the process fightery approach to things bis ) later skip crit in favor of keen weapon Arcane additional. Display, and dreadful carnage if you go two hander want to wear armor ( AC... Weapon additional property our character will be shit no reason to go anything but human goodies, but n't. No damage Reduction ( DR ) for you, so I avoid them when possible not comparable... But its not even comparable to Conjuration sorcerer in that regard `` Knife Master '' was that correct was...